View Full Version : Help for mechanics
JohnK
09-14-2010, 10:38 PM
MIT's at it again. Check out the first video
http://www.physorg.com/news203687876.html
- and then think about the simulator at
http://www.physorg.com/news201149109.html
Love the 1st video.
Second video: No way in hell am I going to be attached to the end effector of a robotic arm. I programmed FANUC robots for years at a previous job. When those things crash they crash hard. We had to replace motors, arms, etc. It wasn't due to bad programming either. That's at least what the Root Cause Analysis always told me :D
JohnK
09-17-2010, 01:27 AM
I can understand your fear, especially since you work with the technology. For the record, I recall quite a few years ago seeing a virtual reality setup at a mall that had the room that the user sat in (I think it was a roller-coaster simulation), and it was suspended by a set of hydraulic rams so the user could experience the changes in G's that accompanied the display. At the time I thought it was the best VR setup I had yet seen since it didn't rob one's vestibular/balance senses. Your comment makes me wonder that I've never heard of any gamers being homogenized by a run-amok machine. Anyone else?
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